4th Kyu
Orange belt · 15 techniques required at grading · Kyu grades (Scotland), JudoScotland
0 of 15 learned
Nage-waza · throws
- O-goshi, major hip throw
- O-soto-gari, major outer reap
- O-uchi-gari, major inner reap
- Seoi-nage, shoulder throw
- Ko-soto-gari, minor outer reap
- Ko-uchi-gari, minor inner reap
- Tai-otoshi, body drop
- Tsurikomi-goshi, lifting pulling hip throw
- Ko-soto-gake, minor outer hook
- Ippon-seoi-nage, one-armed shoulder throw
- O-soto-gake, major outer hook
- Seoi-otoshi, shoulder drop
Osaekomi-waza · hold-downs
The official syllabus
As printed in JudoScotland Kyu Grade Promotion Syllabus. Skills that are not a single technique (breakfalls, escapes, turnovers, grips, randori) are listed in the document's own words.
Fundamental skills: Tachi-waza
- Tsuri-komi-goshiTsurikomi-goshi
- O-goshiO-goshi
- Seoi-otoshiSeoi-otoshi
- Morote-seoi-nageSeoi-nage
- O-soto-gariO-soto-gari
- Ko-uchi-gariKo-uchi-gari
- Ko-soto-gakeKo-soto-gake
- Ko-soto-gariKo-soto-gari
Performance skills: Combination techniques
- O-uchi-gari into Ko-uchi-gariO-uchi-gariKo-uchi-gariO-uchi-gari into Ko-uchi-gari (full sequence)
- Ko-uchi-gari into O-soto-gari or O-soto-gakeKo-uchi-gariO-soto-gariO-soto-gakeKo-uchi-gari into O-soto-gari (full sequence)Ko-uchi-gari into O-soto-gake (full sequence)
- Ko-uchi-gari into Morote-seoi-nageKo-uchi-gariSeoi-nageKo-uchi-gari into Seoi-nage (full sequence)
- Ippon-seoi-nage into Ko-uchi-gariIppon-seoi-nageKo-uchi-gariIppon-seoi-nage into Ko-uchi-gari (full sequence)
- Any technique as combinations with Seoi-otoshi and with Ko-uchi-gariSeoi-otoshiKo-uchi-gari
Performance skills: Counter techniques
- O-uchi-gari countered by Tsuri-komi-goshiO-uchi-gariTsurikomi-goshiO-uchi-gari countered by Tsurikomi-goshi (full sequence)
- Tai-otoshi countered by Ko-soto-gari or gakeTai-otoshiKo-soto-gariKo-soto-gakeTai-otoshi countered by Ko-soto-gari (full sequence)Tai-otoshi countered by Ko-soto-gake (full sequence)
Performance skills: Ne-waza
- Escape from Kesa-gatame using ‘bridge and roll’Kesa-gatameKesa-gatame bridge-and-roll escape (skill)
- Escape into Kesa-gatame from between Uke's legsKesa-gatameEscape into Kesa-gatame from between the legs (skill)
- Escape into Yoko-shiho-gatame from between Uke's legsYoko-shiho-gatameEscape into Yoko-shiho-gatame past the legs (skill)
- Arm roll from behind UkeArm roll from the side (skill)
- Arm roll from in front of UkeArm roll from the front (skill)
- Turn over from underneath Uke into Tate-shiho-gatameTate-shiho-gatameTurnover into Tate-shiho-gatame from beneath (skill)
Performance skills: Randori
- Demonstration of attacking and defending in light Randori with a co-operative partnerRandori (glossary)
Personal choice
- Select and demonstrate three Waza (two Tachi-waza and one Ne-waza) from the Technical Grading Syllabus and demonstrate them as a combination, a counter and as a transition into Ne-waza
Terminology and supplementary knowledge
- Know the common English translations and meaning of all Japanese terminology used in this section, and be able to discuss with the examiner the reasons for choice of technique, grip etc.
- Translate into their common English names and explain: Shido, Hiki-wake, Uke, Tori, Hansoku-make, Waza-ari-awasete-ipponUke (glossary)Tori (glossary)Waza-ari-awasete-ippon (glossary)
- Demonstrate the Referee's signals for Matte, Osaekomi, Toketa and adjusting the judogiReferee commands and signals (guide)Matte (glossary)Judogi (glossary)Osaekomi (glossary)Toketa (glossary)
- Demonstrate the proper procedures for coming onto and leaving the mat during a contestBowing, the judogi and dojo etiquette (guide)
- Give two examples of actions (not grips) against the contest rulesCompetition rules: the basics (guide)
- Give two examples of grips against the contest rules for negative or safety reasonsCompetition rules: the basics (guide)
Drill the names before the day
An Anki deck for each grade turns the Japanese names into quick recall.